Game Engine 3D – Project Overview
Game Engine 3D is a powerful and evolving game development engine designed to provide a solid foundation for creating immersive 3D experiences. Currently in its early development phase, the engine focuses on performance optimization, realistic rendering, and essential game development tools.
Version 0.1 – Core Features
The initial version (V0.1) lays the groundwork with fundamental 3D rendering and physics capabilities:
Optimized Performance – Implementation of parallel computing for enhanced processing efficiency.
Camera System – Dynamic camera movement for seamless navigation.
3D Mathematics – Transformation matrices for object positioning and rotation.
Illumination & Lighting – Basic lighting models for scene realism.
Rasterization – Efficient rendering pipeline for image generation.
Shadow Mapping – Shadow rendering using rasterization techniques.
Textures & Materials – Texture mapping for detailed surfaces.
Model Loading – Blender model support for easy asset integration.
Physics & Collision – Basic physics engine with collision detection.
Version 0.23 – Advanced Features
The second milestone (V0.23) introduces essential tools for level design and UI configuration:
Game Editor – Integrated mapping tool for level creation.
Customizable Menu – UI for viewing and modifying rendering settings.
Toolbox – Essential utilities for object and scene manipulation.
View Switching – Toggle between different perspectives with entities.
Escape Menu – Centralized game configuration settings.
View Frustum Display – Visualization of an entity’s camera frustum or bounding box.
Future Roadmap
With many more features in development, Game Engine 3D is evolving towards a fully functional and user-friendly engine for game creators. Future updates will focus on improving physics, AI integration, networking, and graphical enhancements.
BKRenderEngine – High-Performance 2D Graphics Library
BKRenderEngine is a powerful, cross-platform 2D graphics library designed for developers seeking efficiency, flexibility, and performance. Whether you're building games, graphical tools, or simulations, this engine provides the essential tools to bring your creative vision to life.
Core Objectives
Multi-Platform Compatibility
Seamlessly runs on Windows, macOS, and Linux, ensuring broad accessibility.
Built-in 3D to 2D Rendering
Convert 3D scenes into 2D views for hybrid workflows or simplified rendering.
Parallel Computing Optimization
Utilizes multi-core processors for improved performance and efficient handling of complex calculations.
Feature Set
🖥️ Window Management
Create, resize, and manage windows with customizable properties.
Full-screen and multi-window support for flexible application design.
🎨 2D Drawing Capabilities
Render basic shapes like lines, rectangles, circles, and polygons.
Texture mapping and image rendering for enhanced visual output.
🖱️ Interactive Event Handling
Manage keyboard and mouse inputs for seamless user interaction. Event-driven design simplifies input management.
🚀 High-Performance Rendering
Optimized rendering pipeline for smooth frame rates and low latency. Low resource consumption, ensuring compatibility with a wide range of system configurations.